Open to full-time · Warsaw
Product, design system, marketing and handoff in parallel — a scope that used to take two designers.
I help fintech and Web3 product teams turn complex flows into clear, user-friendly experiences. Trading, stocks, wallets, cards, deposits and reward mechanics in one product, built on a design system the team can run without me. Previously token sales, crypto terminals and campaign sites at StormGain and XCOEX.
Four habits that let one person carry a two-designer scope — and keep the work from getting thinner as it gets wider.
Tokens, naming and component behaviour first. A screen is the last step, and it should be assembled, not drawn — which is also why a new one takes hours instead of days.
Zero balance, restricted country, expired session, failed payment. In fintech that's not an edge case — that's Tuesday. Catching them in design is cheaper than catching them in a bug report.
Audits across hundreds of variables, generated variants, working prototypes. A sweep that would cost a week of manual checking runs in an afternoon. The tool does the volume; the judgement stays mine.
The real test of all three: three weeks away from the desk, with freeze rules, handoff frames and a briefing sandbox left behind. The team kept shipping without me.
I rebuilt the product on a design system: token architecture in three tiers, a component library the front-end can read, accessibility handled as a process rather than a final check, and documentation the team runs on without me.
The test came by accident — three weeks of holiday. The team shipped two major flows and fixed the review notes on their own. Read the case.
Beyond the product, I design the card campaign with the marketing team: five audience segments, positioning built around compliance, and the awkward question of how to sell a card without saying the word crypto.
That work also means catching what nobody else does — brand logos in paid ads, Apple Pay guidelines, a stock photo with a full card number on the front.
Four generations of a crypto product across web and mobile, with UI kits for both platforms. I was the only designer on the full token sale — sale stages, vesting with staged unlocks, geo-restrictions by IP, identity checks before a first withdrawal.
At XCOEX I was the only designer on the site — everything except the logo: a component library where every element exists in desktop, tablet and mobile, and forms with every state designed, down to password strength rules.
Then the parts that keep people coming back: a predict-and-win mechanic tied to the mining balance, around 28 campaign landings, and pages briefed by conversion rather than by looks.
This is where I learned that a design system is not a library of components. It's an agreement with the people who build the product.
Studio work in Poland — a fitness app, a full redesign of an HR agency site, UI kits, and campaign creatives with deadlines set for yesterday. Freelance before that: research, competitor analysis, wireframes, and a mobile app taken from first interview to final screen.
Earlier still: a finance degree and five years in sales and customer support. That's where the interest in edges comes from — I spent those years talking to people at the exact moment something had gone wrong.
“Her critical thinking, enthusiasm, and hard work never made me regret my decision. She quickly became the heart and soul of our studio.”
“Always ready for a deep dive into the technical side of projects — open to finding the balance between a designer's imagination and the harsh reality of development.”
“An extremely qualified specialist who delivers quality, detailed artifacts within tight deadlines. I can rely on Anastasia on any task.”